using TMPro; using UnityEngine; using UnityEngine.InputSystem; public class DeviceInfo : MonoBehaviour { [SerializeField] private TMP_Text _text; void Update() { if (DebugMode.IsWork) { ShowInfo(); } } private void ShowInfo() { _text.text = InputController.UseDevice.name; byte[] bytes = (byte[])InputController.UseDevice.ReadValueAsObject(); Debug.Log(bytes.Length); for (int i = 0; i < bytes.Length; i++) { _text.text += $"{i} = {bytes[i]} \n"; } } }