using UnityEngine; public class CameraController : MonoBehaviour { private Transform _transform; private float _maxAngle = 90; private void Awake() { _transform = transform; } private void Update() { Vector3 rotation = _transform.localRotation.eulerAngles; rotation.x = _maxAngle * InputController.AngleCamera; _transform.localRotation = Quaternion.Euler(rotation); } }