using System; using UnityEngine; [RequireComponent (typeof(Rigidbody))] public class Drone : MonoBehaviour { [SerializeField] private float ForseRotate; [SerializeField] private Motor _motorFR; [SerializeField] private Motor _motorFL; [SerializeField] private Motor _motorBR; [SerializeField] private Motor _motorBL; [SerializeField] private bool _enableMotors = false; [SerializeField] private float _heightStabilizer = 50; private Rigidbody _rigidbody; private void Awake() { _rigidbody = GetComponent(); } void Update() { if (_enableMotors) { _motorFR.SetThrust(InputController.LeftY); _motorFL.SetThrust(InputController.LeftY); _motorBL.SetThrust(InputController.LeftY); _motorBR.SetThrust(InputController.LeftY); } } private void FixedUpdate() { if (_enableMotors) { transform.Rotate(Vector3.right * InputController.RightY * ForseRotate); transform.Rotate(Vector3.up * InputController.LeftX * ForseRotate); transform.Rotate(Vector3.back * InputController.RightX * ForseRotate); } } }