using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hint : MonoBehaviour { [SerializeField] private GameObject _content; [SerializeField] private KeyCode _key; [SerializeField] private GameObject _text; private void Awake() { _content.SetActive(false); _text.SetActive(true); } private void Update() { if (Input.GetKeyUp(_key)) { _text.SetActive(!_text.activeSelf); _content.SetActive(!_content.activeSelf); } } }