using System.Collections; using System.Collections.Generic; using UnityEngine; public class Menu : MonoBehaviour { [SerializeField] private MainPage _mainPage; [SerializeField] private SettingsPage _settingsPage; private void Awake() { OpenPage(PageType.Main); } public void OpenPage(PageType pageType) { _mainPage.gameObject.SetActive(false); _settingsPage.gameObject.SetActive(false); switch (pageType) { case PageType.Main: _mainPage.gameObject.SetActive(true); break; case PageType.Settings: _settingsPage.gameObject.SetActive(true); break; } } } public enum PageType { Main, Settings }