using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Toggle))] public class ToggleDebugMode : MonoBehaviour { private Toggle _toggle; private void Awake() { _toggle = GetComponent(); ChangeWorkDebugMode(); } public void OnClick() { ChangeWorkDebugMode(); } private void ChangeWorkDebugMode() { if (_toggle.isOn) { DebugMode.OnMode(); } else { DebugMode.OffMode(); } } }