using UnityEngine; public class Restart : MonoBehaviour { [SerializeField] private Drone _drone; [SerializeField] private Transform _positionReStart; private void Update() { if (Input.GetKeyDown(KeyCode.R)) { if (_drone.TryGetComponent(out Rigidbody rigidbody )) { rigidbody.velocity = Vector3.zero; } _drone.transform.SetPositionAndRotation(_positionReStart.position, new Quaternion()); } } }