DroneSimulator/Assets/Scripts/Drone/EjectorBomb.cs

26 lines
455 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EjectorBomb : MonoBehaviour
{
[SerializeField] private Bomb _bomb;
private FixedJoint _fixedJoint;
private void Awake()
{
_fixedJoint = GetComponent<FixedJoint>();
}
private void Update()
{
if (InputController.IsDropping)
{
_bomb.Activate();
Destroy(_fixedJoint);
}
}
}