23 lines
440 B
C#
23 lines
440 B
C#
using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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private Transform _transform;
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private float _maxAngle = 90;
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private void Awake()
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{
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_transform = transform;
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}
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private void Update()
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{
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Vector3 rotation = _transform.localRotation.eulerAngles;
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rotation.x = _maxAngle * InputController.AngleCamera;
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_transform.localRotation = Quaternion.Euler(rotation);
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}
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}
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