29 lines
560 B
C#
29 lines
560 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hint : MonoBehaviour
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{
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[SerializeField] private GameObject _content;
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[SerializeField] private KeyCode _key;
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[SerializeField] private GameObject _text;
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private void Awake()
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{
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_content.SetActive(false);
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_text.SetActive(true);
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}
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private void Update()
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{
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if (Input.GetKeyUp(_key))
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{
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_text.SetActive(!_text.activeSelf);
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_content.SetActive(!_content.activeSelf);
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}
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}
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}
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