22 lines
514 B
C#
22 lines
514 B
C#
using UnityEngine;
|
|
|
|
public class Restart : MonoBehaviour
|
|
{
|
|
[SerializeField] private Drone _drone;
|
|
[SerializeField] private Transform _positionReStart;
|
|
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.R))
|
|
{
|
|
if (_drone.TryGetComponent(out Rigidbody rigidbody ))
|
|
{
|
|
rigidbody.velocity = Vector3.zero;
|
|
}
|
|
|
|
_drone.transform.SetPositionAndRotation(_positionReStart.position, new Quaternion());
|
|
}
|
|
|
|
}
|
|
}
|